Murphy’s Laws of Sewing

  1. Fusible interfacings always fuse to the iron.
  2. The serger only eats the customer’s garment.
  3. If you need 6 buttons, you will find 5 in your button box.
  4. The seam you meant to rip out is invariably the other one.
  5. When you are in a hurry, the needle eye is always too small.
  6. The fabric you forgot to pre-shrink will always shrink the most.
  7. The pattern you wanted to make again will have one key piece missing.
  8. If you drop something out of your sewing basket, it will be your box of pins …. with the cover off.
  9. Whenever the construction process is going well, the bobbin thread runs out.
  10. The magnitude of the goof is in direct proportion to the cost of the fabric.
  11. Your lost needle will be found by your son, husband or brother-in-law… while walking around barefoot.
  12. Facings tend to be sewn to the wrong side. (Opposite sides attract).
  13. Collar points don’t match, and you’ve trimmed all the seams.
  14. The iron never scorches the garment until its final pressing.
  15. The steam iron only burps rusty water on light silk fabric.
  16. The sewing machine light usually burns out on Sunday.
  17. Pinking shears get dull just by looking at them.
  18. Gathering threads always break in the middle.
  19. The scissors cut easiest past the buttonhole.
via email from Mrs. Wingnut, Sat, 1 Apr 2000 10:33:24 -0500

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